By the time we solved the other part of this puzzle, the intel we obtained seemed redundant. ➕/➖ A sneaky hiding spot was fun to open, yet it triggered prematurely with only half of the intended cluing. ![]() ➖ Contrasting with the commitment to period-appropriate props and mechanisms, some more modern inputs felt out of place. Things opened, moved, and affected other elements in unexpected ways, all while staying low-tech and purely mechanical to fit the time period. ➕ A number of mechanical interactions were deeply satisfying. This environment was well designed and built to feel both old and also recently refurbished as a modern museum. ![]() The integration of some real antique furniture deepened the feeling of entering a historic one-room schoolhouse. ➕ Outlaw was deeply Texan, leaning into local history, imagery, and symbology without overly forcing it on the player. Our favorite puzzles put clever twists on classic escape room mechanics in ways that felt fresh and fit the theme. We were prompted toward delightful tactile discoveries and spatial communication. ➕ The puzzles in Outlaw naturally emerged from their environments and the behaviors of characters who might have existed in them. GameplayĮscape Again’s Outlaw was a standard escape room with a moderate level of difficulty.Ĭore gameplay revolved around solving puzzles, making connections, and searching. The space felt nostalgic and a tinge mysterious, with salvaged wood, antique furniture, and idyllic murals. Outlaw took place in a vividly rendered one-room schoolhouse. We entered with hopes of discovering treasure… Setting We visited a historic one-room schoolhouse that was rumored to have also been the hideout of an infamous train robber. Outlaw also managed to cleverly sidestep some common “escape room logic” by shaping the gameplay around some simple questions: How would a schoolteacher have hidden things in her classroom? How would an outlaw have hidden away his treasure and set up traps to ensure it remained hidden? This thinking yielded puzzles that still required some suspension of disbelief, yet felt much more rooted in the environment and story than in your average escape room. The museum setting also explained away some of the less-than-realistic details, such as there being just a single student desk in the classroom. With the premise that the schoolhouse had been turned into a museum, our presence as modern-day interlopers was justified. The space was dotted with small details that reinforced the actual history, from a hitching post outside to Texas flags, realistic school furniture, and a “Slocum Schoolhouse Time Capsule” inside the school. We entered a historic one-room schoolhouse that was said to have also been the hideout of an infamous train robber. Such was the case for Escape Again’s Outlaw. Others stay more locally rooted, transporting you back in time. Some escape rooms take you to far-off or imaginary places. ![]() Physical Restraints: No Physical Restraints REA Reaction Price: $32-36 per player depending on the number of players and day of weekĪccessibility Consideration: At least one player must climb a few steps Here are our other recommendations for great escape rooms near Houston. Outlaw is one of the best games near Houston.
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